The problem
Teams struggle to share knowledge in a way that's regular, low-friction, and actually fun — brown-bag talks fizzle out, experts hoard context, and junior members rarely get a stage to practice presenting.
Product design · 2025
Knowledge sharing made fun and easy.
Lecturly is a platform for sharing knowledge between colleagues — a team member gets assigned a random topic, has one hour to prepare, then presents it in front of colleagues like an expert. It builds fast thinking, public speaking, and a culture of learning.
At-a-glance views of upcoming lectures, filtering, admin tools, and presenter profiles — designed as a modern system from branding through responsive mockups, ready for alpha testing.
The dashboard gives every team member a personal home — upcoming lectures, top sessions, and a quick path to propose a topic. Bento-style cards keep dense information scannable without feeling like enterprise software.
Dashboard — personal overview with propose-a-topic flow and upcoming lectures.
The Auditorium is a searchable gallery of past and upcoming sessions — filter by tags, teams, or presenters, then jump straight into a lecture or its resources.
Interactive Figma prototype — Auditorium gallery.
Agenda, profiles, and every core flow were prototyped for mobile — calendar views with live status, presenter stats, and the same component library built with front-end handoff in mind.


Agenda and presenter profile on iPhone.
Teams struggle to share knowledge in a way that's regular, low-friction, and actually fun — brown-bag talks fizzle out, experts hoard context, and junior members rarely get a stage to practice presenting.
Lecturly gamifies internal learning: a colleague draws a random topic, gets one hour to prepare, then delivers a short expert-style talk. Fast thinking, public speaking, and cross-team exposure — baked into a recurring ritual.
Built a full visual identity and component library with front-end delivery in mind — reusable cards, status pills, filters, and navigation patterns that work across dashboard, auditorium, agenda, and profile surfaces.
Ran UX research, user surveys, and analysis to validate the format, define admin needs, and shape flows before high-fidelity work began.
Shipped responsive mockups for phone, tablet, and desktop; brainstormed new features with the team; wrote user stories and prepared the product for user testing after alpha launch.
Situation: A product team wanted a structured way to share knowledge and build presentation skills across colleagues.
Task: Own UX and product direction — from research and branding through prototypes ready for alpha.
Action: Led surveys and analysis, created the design system, and delivered multi-device mockups with user stories for testing.
Result: A cohesive product vision, alpha-ready flows, and a shelved but fully documented platform at app.lecturly.chat.